Table of Contents
Zinnia Glossary
This glossary contains the descriptions of a number of concepts used throughout Zinnia.
Action
A behaviour which recieves and re-emits values of a certain type. Based on the Action type, for example BooleanAction.
Mutator
A behaviour whose properties, when changed, will change the corresponding properties on a target behaviour.
Observable
Denotes a data-structure that emits a number of events related to it. For example, the GameObjectObservableList maintains a list of GameObjects and emits events as items are added, removed and so on.