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Zinnia Glossary

This glossary contains the descriptions of a number of concepts used throughout Zinnia.

Action

A behaviour which recieves and re-emits values of a certain type. Based on the Action type, for example BooleanAction.

Mutator

A behaviour whose properties, when changed, will change the corresponding properties on a target behaviour.

Observable

Denotes a data-structure that emits a number of events related to it. For example, the GameObjectObservableList maintains a list of GameObjects and emits events as items are added, removed and so on.

Created: 2019-12-08 Sun 01:46

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